

Redesign the entire tire system, using the ptmu's slip curve, mixing both ptmu and g-tyres system, with some og code as well

Remake the entire gearing system, now that include the race mods too Remade the entire turbo system, so the supercharger can have faster reaction compared to the turbos, and the bigger the turbos are, the more time are going to build up its total boost Change the base drag to the real coefficient of drag (or at least the best approximate i can find) *There is some modification when the weight is less than a ton Change the inertia based on the ptmu's file Change the weight to its curb weight (based mostly under the DIN or UE protocols) Remade all the engines used in all the cars, with some new additions so now all cars ave a more "natural" torque curve and a different amount of back torque Integrated some other mods to the patch so you can avoid installing it, those are This is the origin version, the steam version will be uploaded in other pages due the page guidelines The goal of this mod is to standardize all the in-game upgrades and physics to unite all the car mods under a same system. This mod is a major physics mod for the game, this redo all the cars with new physics.
